satsuma tosa tsu jozai sendai aizu saga choshu obama nagaoka machine cotton silk tea clay iron coal copper silv gold holy smithing smuggler rail farm Tanegashima Osumi Satsuma Hyuga Tosa Awa Higo Kii Bungo Nagasaki Iyo Sanuki Awaji Goto_Island Yamato Hizen Tsukushi Kawachi Buzen Izu Totomi Iga Mikawa Settsu Ise Bizen Kazusa Owari Suo Sagami Suruga Nagato Harima Aki Bingo Yamashiro Bitchu Tamba Mino Omi South_Shinano Mimasaka Kai Wakasa Tsushima Shimosa Iwami Musashi Hoki Tajima Inaba Echizen Tango Hida Izumo Kozuke North_Shinano Hitachi Kaga Shimotsuke Etchu Noto Fukushima Echigo Sado Miyagi Uzen Ugo Iwate Aomori Oshima Hiyama Iburi Shiribeshi Sapporo
  • Nagasaki Province

    Clan: Saga

    Port: Trading Port

    Fertility: Meagre

    Speciality/Resource: Smuggler

     

  • Hizen Province

    Clan: Hirado

    Port: Harbour

    Fertility: Very Fertile

    Speciality/Resource: Coal

     

  • Tsukushi Province

    Clan: Fukuoka

    Port: Harbour

    Fertility: Very Fertile

    Speciality/Resource:

     

  • Buzen Province

    Clan: Kokura

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Coal

     

  • Higo Province

    Clan: Kumamoto

    Port: Harbour

    Fertility: Very Fertile

    Speciality/Resource: Iron

     

  • Bungo Province

    Clan: Oka

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Copper

     

  • Hyuga Province

    Clan: Nobeoka

    Port: Harbour

    Fertility: Barren

    Speciality/Resource: Tea

     

  • Satsuma Province

    Clan: Satsuma

    Port: Port

    Fertility: Meagre

    Speciality/Resource: Smithing

     

  • Osumi Province

    Clan: Satsuma

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource:

     

  • Tsushima Province

    Clan: Tsushima-Fuchu

    Port: Harbour

    Fertility: Barren

    Speciality/Resource: Gold

     

  • Goto Island

    Clan: Fukue

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource:

     

  • Tanegashima Province

    Clan: Tanegeshima

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource:

     

  • Sapporo Province

    Clan: Matsumae

    Port: Harbour

    Fertility: Average

    Speciality/Resource: Coal

     

  • Shiribeshi Province

    Clan: Matsumae

    Port: Harbour

    Fertility: Barren

    Speciality/Resource: Coal

     

  • Hiyama Province

    Clan: Matsumae

    Port: Harbour

    Fertility: Barren

    Speciality/Resource: Smuggler

     

  • Iburi Province

    Clan: Matsumae

    Port: Harbour

    Fertility: Barren

    Speciality/Resource:

     

  • Oshima Province

    Clan: Matsumae

    Port: Harbour

    Fertility: Barren

    Speciality/Resource: Iron

     

  • Iyo Province

    Clan: Ozu

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Copper

     

  • Sanuki Province

    Clan: Marugame

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Silk

     

  • Awa Province

    Clan: Tokushima

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Smuggler

     

  • Tosa Province

    Clan: Tosa

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource:

     

  • Awaji Province

    Clan: Awaji-Sumoto

    Port: Harbour

    Fertility: Barren

    Speciality/Resource:

     

  • Nagato Province

    Clan: Choshu

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Clay

     

  • Suo Province

    Clan: Iwakuni

    Port: Harbour

    Fertility: Barren

    Speciality/Resource: Railway

     

  • Aki Province

    Clan: Hiroshima

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Railway

     

  • Bingo Province

    Clan: Fukuyama

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Silver

     

  • Bitchu Province

    Clan: Matsuyama

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Railway

     

  • Bizen Province

    Clan: Okayama

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Smithing

     

  • Harima Province

    Clan: Tatsuno

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Railway

     

  • Iwami Province

    Clan: Tsuwano

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Gold

     

  • Izumo Province

    Clan: Matsue

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Holy Shrine

     

  • Hoki Province

    Clan: Yonago

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Clay

     

  • Inaba Province

    Clan: Tottori

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Smuggler

     

  • Mimasaka Province

    Clan: Tsuyama

    Port: No

    Fertility: Fertile

    Speciality/Resource: Iron

     

  • Tajima Province

    Clan: Toyooka

    Port: Harbour

    Fertility: Barren

    Speciality/Resource:

     

  • Tango Province

    Clan: Miyazu

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource:

     

  • Wakasa Province

    Clan: Obama

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource:

     

  • Tamba Province

    Clan: Sasayama

    Port: No

    Fertility: Meagre

    Speciality/Resource: Silk

     

  • Province Settsu

    Clan: Takatsuki

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Tea

     

  • Kawachi Province

    Clan: Sayama

    Port: Harbour

    Fertility: Barren

    Speciality/Resource:

     

  • Kii Province

    Clan: Wakayama

    Port: Harbour

    Fertility: Very Fertile

    Speciality/Resource: Silk

     

  • Yamashiro Province

    Clan: Yodo

    Port: No

    Fertility: Fertile

    Speciality/Resource: Railway

     

  • Yamato Province

    Clan: Sayama

    Port: No

    Fertility: Fertile

    Speciality/Resource: Holy Shrine

     

  • Ise Province

    Clan: Kuwana

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Tea

     

  • Iga Province

    Clan: Tsu

    Port: No

    Fertility: Meagre

    Speciality/Resource:

     

  • Owari Province

    Clan: Nagoya

    Port: Harbour

    Fertility: Very Fertile

    Speciality/Resource: Smithing

     

  • Omi Province

    Clan: Hikone

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: Silver

     

  • Echizen Province

    Clan: Fukui

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Clay

     

  • Kaga Province

    Clan: Kanazawa

    Port: Harbour

    Fertility: Very Fertile

    Speciality/Resource: Smithing

     

  • Noto Province

    Clan: Kanazawa

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Silver

     

  • Etchu Province

    Clan: Toyama

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Railway

     

  • Echigo Province

    Clan: Nagaoka

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Railway

     

  • Sado Province

    Clan: Sado

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Gold

     

  • South Shinano Province

    Clan: Matsumoto

    Port: No

    Fertility: Meagre

    Speciality/Resource: Tea

     

  • North Shinano Province

    Clan: Matsushiro

    Port: No

    Fertility: Meagre

    Speciality/Resource: Silk

     

  • Mino Province

    Clan: Gujohachiman

    Port: No

    Fertility: Meagre

    Speciality/Resource: Railway

     

  • Mikawa Province

    Clan: Okazaki

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Smuggler

     

  • Totomi Province

    Clan: Kakegawa

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Railway

     

  • Suruga Province

    Clan: Sunpu

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Railway

     

  • Kai Province

    Clan: Kofu

    Port: No

    Fertility: Meagre

    Speciality/Resource: Copper

     

  • Kozuke Province

    Clan: Numata

    Port: No

    Fertility: Meagre

    Speciality/Resource: Railway

     

  • Musashi Province

    Clan: Edo

    Port: Harbour

    Fertility:

    Speciality/Resource: Railway

     

  • Shimotsuke Province

    Clan: Utsunomiya

    Port: No

    Fertility:

    Speciality/Resource: Railway

     

  • Shimosa Province

    Clan: Koga

    Port: Harbour

    Fertility:

    Speciality/Resource: Clay

     

  • Kazusa Province

    Clan: Jozai

    Port: Harbour

    Fertility:

    Speciality/Resource: Iron

     

  • Hida Province

    Clan: Takayama

    Port: No

    Fertility: Barren

    Speciality/Resource:

     

  • Sagami Province

    Clan: Odawara

    Port: Harbour

    Fertility: Barren

    Speciality/Resource: Smithing

     

  • Izu Province

    Clan: Odawara

    Port: Harbour

    Fertility: Barren

    Speciality/Resource: Gold

     

  • Hitachi Province

    Clan: Mito

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Copper

     

  • Fukushima Province

    Clan: Aizu

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Railway

     

  • Uzen Province

    Clan: Yonezawa

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Holy Shrine

     

  • Ugo Province

    Clan: Kubota

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Smithing

     

  • Miyagi Province

    Clan: Sendai

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Railway

     

  • Iwate Province

    Clan: Morioka

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Railway

     

  • Aomori Province

    Clan: Hirosaki

    Port: Harbour

    Fertility: Meagre

    Speciality/Resource: Railway

     

  • Satsuma

    Administration +5% reduction to administration costs

    Westernisation -10% to the cost of foreign veteran actions

    Leadership +15% increase to the general's radius of influence

    Dominion Begins with two provinces

    Satsuma has two regions at the start of the campaign and, because of its Shimazu history, it is a rich domain with an effective and efficient administration. They also have an advantage when it comes to recruiting foreign veterans as agents.

  • Tosa

    Tact +10 to diplomatic relations

    Barrage +2 to naval bombardment range

    Respect +1 reduction to resistance to occupation across all provinces

    Seafaring +2 to experience for all ship crews

    They are skilled in diplomacy, and have a good deal of naval expertise which is reflected in their ships' experience and in their ability to bombard shore targets.

  • Tsu

    Persuasion +2% to allegiance conversion

    Fortitude +1 to unit melee defence

    Furtiveness +3 to the number of kisho ninja units available

    Artifice -10% to the cost of shinobi actions

    Their central position on the mainland, in what is now Mie Prefecture, lay between Edo and Kyoto, and this allowed them enviable flexibility and options in their loyalties. Such flexibility goes some way to explain why they have such excellent shinobi at their command.

  • Jozai

    Conditioning +2% to the movement speed of all units

    Guerrilla Warfare +6 to the possible number of yugekitai units

    Subversion +10% to casualties when using sabotage and harassment actions

    Resourcefulness Armies can replenish in enemy territory, winter months excepted!

    The Hayashi clan have become specialists in guerrilla warfare in all its forms. The units they can raise and the bonuses to their agents reflect this in many ways. Open battle is not always the best way to win a war; sometimes it can be more useful to defeat an enemy with his own strength.

  • Aizu

    Defence -10% to the cost of construction castles

    Discipline -10% to the cost of shinengumi actions

    Bushido -10% to the recruitment costs of traditional units

    Tradition +1 to the experience of traditional units

    With its proud martial tradition, Aizu's shinsengumi agents and units have an experience bonus, and traditional military units are cheaper to recruit.

  • Sendai

    Tolerance +3 reduction to unhappiness from differences in allegiance

    Siegecraft 2 turn reduction to surrender time when besieging castles

    Tact +10 to diplomatic relations

    Respect +1 reduction to resistance to occupation across all provinces

    In battle, Sendai armies have longer when attacking, and need to defend for less time, making victory less of a race to achieve. They also have a bonus to all diplomatic efforts, and are tolerant towards people with different allegiance.

  • Saga

    Gunnery +5 to the accuracy of all artillery pieces

    Industry +5 to growth from industrial buildings

    Engineering -15% reduction to the recruitment and upkeep costs of ships

    Rangaku (Trade with Western Powers has been established)

    The Nabeshima clan can rely on a few advantages in the coming struggle: they have Western connections and trade that is far ahead of any other domain. In turn, this learning allows them to be artillery experts, and have good shipbuilding and industrial facilities. The modern world has much to offer to those who would embrace it.

  • Choshu

    Zeal -10% to the cost of ishin shishi actions

    Marauding +25% to income from looting

    Adaptability -10% to the costs of modern military buildings and units

    Impetus +3 to the charge bonus of all units

    The Mori are supporters of the Emperor because he is not the Shogun, and modernisers so that they can have the best weaponry for their armies. Any ishin shishi agents recruited by them will be of high quality, and their armies are well trained and motivated, with a good charge bonus.

  • Obama

    Vigilance +2 to the experience of defending garrision units

    Logistics -10% to the upkeep costs of all land units

    Authority +2 to repression across all provinces

    Overseeing +5% increase in tax income

    Because of their long experience of government and administration, they are experts at managing the population of their lands. They receive a taxation bonus, and are highly efficient at repression. They also spend money wisely, and they pay less upkeep for land units. All their garrison troops are also of high quality.

  • Nagaoka

    Enterprise +10% to income from business chain buildings

    Entertainment +5% to the chance of successful geisha actions

    Foreign Trade -15% to the recruitment costs of modern units

    Alacrity +15% to the reloading skill of rifle units

    Nagaoka domain benefits from its rulers' love of modern ideas, and links to foreign arms dealers. The domain has better business skills (and economic bonuses); can produce modern-pattern units at lower cost than others; and Nagaoka troops can reload on the battlefield quicker than others' soldiers.

  • Machines

    Trade Good: Machines

    Can only be acquired by trading with either Great Britain, United States or France.


    Machines are needed for the advanced military and advanced gold mining chain.

  • Cotton

    Trade Good: Cotton

    Can only be acquired by trading with either Great Britain, United States or France.


    Cotton is needed for the advanced industrial chain.

  • Silk

    Trade Good: Silk

    Building Chain(s):
    Worm Farm: +20 Bales / +350 town wealth
    Raw Silk Threadmaker: +40 Bales / +700 town wealth
    Sericulturist: +60 Bales / +1000 town wealth

  • Tea

    Trade Good: Tea

    Building Chain(s):
    Tea Plantation: +20 Bales / +400 town wealth
    Matcha Plant: +40 Bales / +700 town wealth
    Tea Exporter: +60 Bales / +1000 town wealth

  • Clay

    Building Chain(s):
    Claypits: +100 town wealth / -5% constr. cost
    Clay Kiln: +200 town wealth / -10% constr. cost

    The last building can be developed into
    Brickworks: +400 wealth (+3 modernisation) or
    Potteries: +600 wealth

    Both reduces the building cost in this province by 15% and global by 5%.

  • Iron

    Trade Good: Iron

    Building Chain(s):
    Iron Ore Mine: +10 Tonnes / +90 town wealth
    Deep-seam Iron Mine: +20 Tonnes / +180 town wealth

    The last building can be developed into
    Steel Mill: +30 Tonnes / +360 wealth (+3 modernisation) or
    Iron Smelting Plant: +30 Tonnes / +540 wealth

    Both reduces the cost of recruiting artillery in this province by 15% and global by 5%.

  • Coal

    Trade Good: Coal

    Building Chain(s):
    Open-pit Coal Face: +20 Tonnes / +200 town wealth
    Deep-seam Coal Mine: +40 Tonnes / +400 town wealth
    Coking Plant: +60 Tonnes / +600 town wealth

    Each building reduces the cost to recruiting ships in this province by an additional 5%.

  • Copper

    Trade Good: Copper

    Building Chain(s):
    Open-pit Copper Mine: +10 Tonnes / +100 town wealth
    Copper Refinery: +20 Tonnes / +200 town wealth

    The last building can be developed into
    Anode Furnace: +30 Tonnes / +400 wealth (+3 modernisation) or
    Smelting Mill: +30 Tonnes / +600 wealth

    Both reduces the cost of recruiting modern units in this province by 15% and global by 5%.

  • Silver

    Building Chain(s):
    Lead Ore Mine: +700 town wealth
    Silver Smelting Plant: +1100 town wealth

    The last building can be developed into
    Silver Vault: +1500 wealth or
    Proofing House: +1800 wealth (+3 modernisation)

  • Gold

    Building Chain(s):
    Placer Deposits: +800 town wealth
    Goldfields: +1400 town wealth

    The last building can be developed into
    Ore Processing Plant: +2000 wealth (+3 modernisation) or
    Mint: +1700 wealth

  • Holy Site

    Building Chain(s):
    Buddhist Shrine: +5 Charge / -5% traditional units
    Buddhist Temple: +10 Charge / -10% traditional units
    Buddhist Temple Complex: +15 Charge / -15% traditional units

    The last building further reduces the cost of recruiting traditional units across all provinces by 5%.

  • Smith

    Building Chain(s):
    Blacksmith: +5 Accuracy / +1 Armour
    Iron Works: +10 Accuracy / +2 Armour

    The last building can be developed into
    Gunsmith: +20 Accuracy / +2 Armour (+3 modernisation) or
    Armourer: +10 Accuracy / +4 Armour (-2 modernisation)

  • Smuggler

    Building Chain(s):
    Smugglers' Cove: +300 town wealth
    Criminal Den: +500 town wealth
    Yakuza Hideout: +900 town wealth

    All buildings improve the quality of Geisha recruited in this province by +1 and give a boost to town growth and trade income (tariffs only).

  • Railway / Telegraph

    Building Chain(s):
    Telegraph Office: +200 town wealth
    Railway Station: +460 town wealth (+2 modernisation)
    National Railway Company: +900 wealth (+4 modernisation)

    Further development of the Telegraph Office enables Railways, which can be used to transport armies to other provinces, where a Railroad Station is present.

  • Farms

    Building Chain(s):
    Subsistence Farming->Tenant Fields->Commercial Farming->Zaibatsu Fields

    Each building grants wealth to this town in dependency to the fertility of the province.

    Barren Soil: +550, +900, +1400, +1800
    Meagre Soil: +715, +1170, +1820, +2340
    Average Soil: +825, +1350, +2095, +2700
    Fertile Soil: +1100, +1800, +2800, +3600
    Very Fertile Soil: +1650, +2700, +4200, +5400