-
Nagasaki Province
Clan: Saga
Port: Trading Port
Fertility: Meagre
Speciality/Resource: Smuggler
-
Hizen Province
Clan: Hirado
Port: Harbour
Fertility: Very Fertile
Speciality/Resource: Coal
-
Tsukushi Province
Clan: Fukuoka
Port: Harbour
Fertility: Very Fertile
Speciality/Resource:
-
Buzen Province
Clan: Kokura
Port: Harbour
Fertility: Meagre
Speciality/Resource: Coal
-
Higo Province
Clan: Kumamoto
Port: Harbour
Fertility: Very Fertile
Speciality/Resource: Iron
-
Bungo Province
Clan: Oka
Port: Harbour
Fertility: Meagre
Speciality/Resource: Copper
-
Hyuga Province
Clan: Nobeoka
Port: Harbour
Fertility: Barren
Speciality/Resource: Tea
-
Satsuma Province
Clan: Satsuma
Port: Port
Fertility: Meagre
Speciality/Resource: Smithing
-
Osumi Province
Clan: Satsuma
Port: Harbour
Fertility: Meagre
Speciality/Resource:
-
Tsushima Province
Clan: Tsushima-Fuchu
Port: Harbour
Fertility: Barren
Speciality/Resource: Gold
-
Goto Island
Clan: Fukue
Port: Harbour
Fertility: Meagre
Speciality/Resource:
-
Tanegashima Province
Clan: Tanegeshima
Port: Harbour
Fertility: Meagre
Speciality/Resource:
-
Sapporo Province
Clan: Matsumae
Port: Harbour
Fertility: Average
Speciality/Resource: Coal
-
Shiribeshi Province
Clan: Matsumae
Port: Harbour
Fertility: Barren
Speciality/Resource: Coal
-
Hiyama Province
Clan: Matsumae
Port: Harbour
Fertility: Barren
Speciality/Resource: Smuggler
-
Iburi Province
Clan: Matsumae
Port: Harbour
Fertility: Barren
Speciality/Resource:
-
Oshima Province
Clan: Matsumae
Port: Harbour
Fertility: Barren
Speciality/Resource: Iron
-
Iyo Province
Clan: Ozu
Port: Harbour
Fertility: Meagre
Speciality/Resource: Copper
-
Sanuki Province
Clan: Marugame
Port: Harbour
Fertility: Meagre
Speciality/Resource: Silk
-
Awa Province
Clan: Tokushima
Port: Harbour
Fertility: Meagre
Speciality/Resource: Smuggler
-
Tosa Province
Clan: Tosa
Port: Harbour
Fertility: Meagre
Speciality/Resource:
-
Awaji Province
Clan: Awaji-Sumoto
Port: Harbour
Fertility: Barren
Speciality/Resource:
-
Nagato Province
Clan: Choshu
Port: Harbour
Fertility: Fertile
Speciality/Resource: Clay
-
Suo Province
Clan: Iwakuni
Port: Harbour
Fertility: Barren
Speciality/Resource: Railway
-
Aki Province
Clan: Hiroshima
Port: Harbour
Fertility: Fertile
Speciality/Resource: Railway
-
Bingo Province
Clan: Fukuyama
Port: Harbour
Fertility: Meagre
Speciality/Resource: Silver
-
Bitchu Province
Clan: Matsuyama
Port: Harbour
Fertility: Meagre
Speciality/Resource: Railway
-
Bizen Province
Clan: Okayama
Port: Harbour
Fertility: Meagre
Speciality/Resource: Smithing
-
Harima Province
Clan: Tatsuno
Port: Harbour
Fertility: Meagre
Speciality/Resource: Railway
-
Iwami Province
Clan: Tsuwano
Port: Harbour
Fertility: Meagre
Speciality/Resource: Gold
-
Izumo Province
Clan: Matsue
Port: Harbour
Fertility: Meagre
Speciality/Resource: Holy Shrine
-
Hoki Province
Clan: Yonago
Port: Harbour
Fertility: Meagre
Speciality/Resource: Clay
-
Inaba Province
Clan: Tottori
Port: Harbour
Fertility: Fertile
Speciality/Resource: Smuggler
-
Mimasaka Province
Clan: Tsuyama
Port: No
Fertility: Fertile
Speciality/Resource: Iron
-
Tajima Province
Clan: Toyooka
Port: Harbour
Fertility: Barren
Speciality/Resource:
-
Tango Province
Clan: Miyazu
Port: Harbour
Fertility: Meagre
Speciality/Resource:
-
Wakasa Province
Clan: Obama
Port: Harbour
Fertility: Meagre
Speciality/Resource:
-
Tamba Province
Clan: Sasayama
Port: No
Fertility: Meagre
Speciality/Resource: Silk
-
Province Settsu
Clan: Takatsuki
Port: Harbour
Fertility: Meagre
Speciality/Resource: Tea
-
Kawachi Province
Clan: Sayama
Port: Harbour
Fertility: Barren
Speciality/Resource:
-
Kii Province
Clan: Wakayama
Port: Harbour
Fertility: Very Fertile
Speciality/Resource: Silk
-
Yamashiro Province
Clan: Yodo
Port: No
Fertility: Fertile
Speciality/Resource: Railway
-
Yamato Province
Clan: Sayama
Port: No
Fertility: Fertile
Speciality/Resource: Holy Shrine
-
Ise Province
Clan: Kuwana
Port: Harbour
Fertility: Fertile
Speciality/Resource: Tea
-
Iga Province
Clan: Tsu
Port: No
Fertility: Meagre
Speciality/Resource:
-
Owari Province
Clan: Nagoya
Port: Harbour
Fertility: Very Fertile
Speciality/Resource: Smithing
-
Omi Province
Clan: Hikone
Port: No
Fertility: Very Fertile
Speciality/Resource: Silver
-
Echizen Province
Clan: Fukui
Port: Harbour
Fertility: Fertile
Speciality/Resource: Clay
-
Kaga Province
Clan: Kanazawa
Port: Harbour
Fertility: Very Fertile
Speciality/Resource: Smithing
-
Noto Province
Clan: Kanazawa
Port: Harbour
Fertility: Meagre
Speciality/Resource: Silver
-
Etchu Province
Clan: Toyama
Port: Harbour
Fertility: Meagre
Speciality/Resource: Railway
-
Echigo Province
Clan: Nagaoka
Port: Harbour
Fertility: Meagre
Speciality/Resource: Railway
-
Sado Province
Clan: Sado
Port: Harbour
Fertility: Meagre
Speciality/Resource: Gold
-
South Shinano Province
Clan: Matsumoto
Port: No
Fertility: Meagre
Speciality/Resource: Tea
-
North Shinano Province
Clan: Matsushiro
Port: No
Fertility: Meagre
Speciality/Resource: Silk
-
Mino Province
Clan: Gujohachiman
Port: No
Fertility: Meagre
Speciality/Resource: Railway
-
Mikawa Province
Clan: Okazaki
Port: Harbour
Fertility: Meagre
Speciality/Resource: Smuggler
-
Totomi Province
Clan: Kakegawa
Port: Harbour
Fertility: Meagre
Speciality/Resource: Railway
-
Suruga Province
Clan: Sunpu
Port: Harbour
Fertility: Meagre
Speciality/Resource: Railway
-
Kai Province
Clan: Kofu
Port: No
Fertility: Meagre
Speciality/Resource: Copper
-
Kozuke Province
Clan: Numata
Port: No
Fertility: Meagre
Speciality/Resource: Railway
-
Musashi Province
Clan: Edo
Port: Harbour
Fertility:
Speciality/Resource: Railway
-
Shimotsuke Province
Clan: Utsunomiya
Port: No
Fertility:
Speciality/Resource: Railway
-
Shimosa Province
Clan: Koga
Port: Harbour
Fertility:
Speciality/Resource: Clay
-
Kazusa Province
Clan: Jozai
Port: Harbour
Fertility:
Speciality/Resource: Iron
-
Hida Province
Clan: Takayama
Port: No
Fertility: Barren
Speciality/Resource:
-
Sagami Province
Clan: Odawara
Port: Harbour
Fertility: Barren
Speciality/Resource: Smithing
-
Izu Province
Clan: Odawara
Port: Harbour
Fertility: Barren
Speciality/Resource: Gold
-
Hitachi Province
Clan: Mito
Port: Harbour
Fertility: Fertile
Speciality/Resource: Copper
-
Fukushima Province
Clan: Aizu
Port: Harbour
Fertility: Fertile
Speciality/Resource: Railway
-
Uzen Province
Clan: Yonezawa
Port: Harbour
Fertility: Fertile
Speciality/Resource: Holy Shrine
-
Ugo Province
Clan: Kubota
Port: Harbour
Fertility: Fertile
Speciality/Resource: Smithing
-
Miyagi Province
Clan: Sendai
Port: Harbour
Fertility: Fertile
Speciality/Resource: Railway
-
Iwate Province
Clan: Morioka
Port: Harbour
Fertility: Fertile
Speciality/Resource: Railway
-
Aomori Province
Clan: Hirosaki
Port: Harbour
Fertility: Meagre
Speciality/Resource: Railway
-
Satsuma
Administration +5% reduction to administration costs
Westernisation -10% to the cost of foreign veteran actions
Leadership +15% increase to the general's radius of influence
Dominion Begins with two provinces
Satsuma has two regions at the start of the campaign and, because of its Shimazu history, it is a rich domain with an effective and efficient administration. They also have an advantage when it comes to recruiting foreign veterans as agents.
-
Tosa
Tact +10 to diplomatic relations
Barrage +2 to naval bombardment range
Respect +1 reduction to resistance to occupation across all provinces
Seafaring +2 to experience for all ship crews
They are skilled in diplomacy, and have a good deal of naval expertise which is reflected in their ships' experience and in their ability to bombard shore targets.
-
Tsu
Persuasion +2% to allegiance conversion
Fortitude +1 to unit melee defence
Furtiveness +3 to the number of kisho ninja units available
Artifice -10% to the cost of shinobi actions
Their central position on the mainland, in what is now Mie Prefecture, lay between Edo and Kyoto, and this allowed them enviable flexibility and options in their loyalties. Such flexibility goes some way to explain why they have such excellent shinobi at their command.
-
Jozai
Conditioning +2% to the movement speed of all units
Guerrilla Warfare +6 to the possible number of yugekitai units
Subversion +10% to casualties when using sabotage and harassment actions
Resourcefulness Armies can replenish in enemy territory, winter months excepted!
The Hayashi clan have become specialists in guerrilla warfare in all its forms. The units they can raise and the bonuses to their agents reflect this in many ways. Open battle is not always the best way to win a war; sometimes it can be more useful to defeat an enemy with his own strength.
-
Aizu
Defence -10% to the cost of construction castles
Discipline -10% to the cost of shinengumi actions
Bushido -10% to the recruitment costs of traditional units
Tradition +1 to the experience of traditional units
With its proud martial tradition, Aizu's shinsengumi agents and units have an experience bonus, and traditional military units are cheaper to recruit.
-
Sendai
Tolerance +3 reduction to unhappiness from differences in allegiance
Siegecraft 2 turn reduction to surrender time when besieging castles
Tact +10 to diplomatic relations
Respect +1 reduction to resistance to occupation across all provinces
In battle, Sendai armies have longer when attacking, and need to defend for less time, making victory less of a race to achieve. They also have a bonus to all diplomatic efforts, and are tolerant towards people with different allegiance.
-
Saga
Gunnery +5 to the accuracy of all artillery pieces
Industry +5 to growth from industrial buildings
Engineering -15% reduction to the recruitment and upkeep costs of ships
Rangaku (Trade with Western Powers has been established)
The Nabeshima clan can rely on a few advantages in the coming struggle: they have Western connections and trade that is far ahead of any other domain. In turn, this learning allows them to be artillery experts, and have good shipbuilding and industrial facilities. The modern world has much to offer to those who would embrace it.
-
Choshu
Zeal -10% to the cost of ishin shishi actions
Marauding +25% to income from looting
Adaptability -10% to the costs of modern military buildings and units
Impetus +3 to the charge bonus of all units
The Mori are supporters of the Emperor because he is not the Shogun, and modernisers so that they can have the best weaponry for their armies. Any ishin shishi agents recruited by them will be of high quality, and their armies are well trained and motivated, with a good charge bonus.
-
Obama
Vigilance +2 to the experience of defending garrision units
Logistics -10% to the upkeep costs of all land units
Authority +2 to repression across all provinces
Overseeing +5% increase in tax income
Because of their long experience of government and administration, they are experts at managing the population of their lands. They receive a taxation bonus, and are highly efficient at repression. They also spend money wisely, and they pay less upkeep for land units. All their garrison troops are also of high quality.
-
Nagaoka
Enterprise +10% to income from business chain buildings
Entertainment +5% to the chance of successful geisha actions
Foreign Trade -15% to the recruitment costs of modern units
Alacrity +15% to the reloading skill of rifle units
Nagaoka domain benefits from its rulers' love of modern ideas, and links to foreign arms dealers. The domain has better business skills (and economic bonuses); can produce modern-pattern units at lower cost than others; and Nagaoka troops can reload on the battlefield quicker than others' soldiers.
-
Machines
Trade Good: Machines
Can only be acquired by trading with either Great Britain, United States or France.
Machines are needed for the advanced military and advanced gold mining chain.
-
Cotton
Trade Good: Cotton
Can only be acquired by trading with either Great Britain, United States or France.
Cotton is needed for the advanced industrial chain.
-
Silk
Trade Good: Silk
Building Chain(s):
Worm Farm: +20 Bales / +350 town wealth
Raw Silk Threadmaker: +40 Bales / +700 town wealth
Sericulturist: +60 Bales / +1000 town wealth -
Tea
Trade Good: Tea
Building Chain(s):
Tea Plantation: +20 Bales / +400 town wealth
Matcha Plant: +40 Bales / +700 town wealth
Tea Exporter: +60 Bales / +1000 town wealth -
Clay
Building Chain(s):
Claypits: +100 town wealth / -5% constr. cost
Clay Kiln: +200 town wealth / -10% constr. costThe last building can be developed into
Brickworks: +400 wealth (+3 modernisation) or
Potteries: +600 wealthBoth reduces the building cost in this province by 15% and global by 5%.
-
Iron
Trade Good: Iron
Building Chain(s):
Iron Ore Mine: +10 Tonnes / +90 town wealth
Deep-seam Iron Mine: +20 Tonnes / +180 town wealthThe last building can be developed into
Steel Mill: +30 Tonnes / +360 wealth (+3 modernisation) or
Iron Smelting Plant: +30 Tonnes / +540 wealthBoth reduces the cost of recruiting artillery in this province by 15% and global by 5%.
-
Coal
Trade Good: Coal
Building Chain(s):
Open-pit Coal Face: +20 Tonnes / +200 town wealth
Deep-seam Coal Mine: +40 Tonnes / +400 town wealth
Coking Plant: +60 Tonnes / +600 town wealthEach building reduces the cost to recruiting ships in this province by an additional 5%.
-
Copper
Trade Good: Copper
Building Chain(s):
Open-pit Copper Mine: +10 Tonnes / +100 town wealth
Copper Refinery: +20 Tonnes / +200 town wealthThe last building can be developed into
Anode Furnace: +30 Tonnes / +400 wealth (+3 modernisation) or
Smelting Mill: +30 Tonnes / +600 wealthBoth reduces the cost of recruiting modern units in this province by 15% and global by 5%.
-
Silver
Building Chain(s):
Lead Ore Mine: +700 town wealth
Silver Smelting Plant: +1100 town wealthThe last building can be developed into
Silver Vault: +1500 wealth or
Proofing House: +1800 wealth (+3 modernisation) -
Gold
Building Chain(s):
Placer Deposits: +800 town wealth
Goldfields: +1400 town wealthThe last building can be developed into
Ore Processing Plant: +2000 wealth (+3 modernisation) or
Mint: +1700 wealth -
Holy Site
Building Chain(s):
Buddhist Shrine: +5 Charge / -5% traditional units
Buddhist Temple: +10 Charge / -10% traditional units
Buddhist Temple Complex: +15 Charge / -15% traditional unitsThe last building further reduces the cost of recruiting traditional units across all provinces by 5%.
-
Smith
Building Chain(s):
Blacksmith: +5 Accuracy / +1 Armour
Iron Works: +10 Accuracy / +2 ArmourThe last building can be developed into
Gunsmith: +20 Accuracy / +2 Armour (+3 modernisation) or
Armourer: +10 Accuracy / +4 Armour (-2 modernisation) -
Smuggler
Building Chain(s):
Smugglers' Cove: +300 town wealth
Criminal Den: +500 town wealth
Yakuza Hideout: +900 town wealthAll buildings improve the quality of Geisha recruited in this province by +1 and give a boost to town growth and trade income (tariffs only).
-
Railway / Telegraph
Building Chain(s):
Telegraph Office: +200 town wealth
Railway Station: +460 town wealth (+2 modernisation)
National Railway Company: +900 wealth (+4 modernisation)Further development of the Telegraph Office enables Railways, which can be used to transport armies to other provinces, where a Railroad Station is present.
-
Farms
Building Chain(s):
Subsistence Farming->Tenant Fields->Commercial Farming->Zaibatsu FieldsEach building grants wealth to this town in dependency to the fertility of the province.
Barren Soil: +550, +900, +1400, +1800
Meagre Soil: +715, +1170, +1820, +2340
Average Soil: +825, +1350, +2095, +2700
Fertile Soil: +1100, +1800, +2800, +3600
Very Fertile Soil: +1650, +2700, +4200, +5400