taira_fuku taira_yashi minamoto_ki minamoto_ka fujiwara_ku fujiwara_hi Hitachi-Satake-16 Ugo-Kubota-Fujiwara-61 smithing craftwork forest philos incense chinese-texts ninja naval iron raw-silk holy gold wood-resource iron-resource incense incense chinese-texts chinese-texts Kazusa-Chiba-31 Suruga-Kajiwara-54 Tosa-Yamauchi-58 Ise-Kitabatake-22 Sanuki-Yashima-Taira-47 Iyo-Kono-25 Bungo-Ogata-7 Iwami-Masuda-23 Izumo-Kyogoku-27 Noto-Okura-41 Iwate-Hiraizumi-Fujiwara-24 Izu-Kamakura-Minamoto-26 Osumi-Ito-43 Sagami-Kamakura-Minamoto-46 Totomi-Li-59 Satsuma-Soga-48 Kii-Fukuhara-Taira-32 Hyuga-Takahashi-19 Shimosa-Yuki-50 Mikawa-Honda-34 Iga-Isonokami-20 Yamato-Watanabe-65 Kai-Takeda-29 Awa-Kagawa-2 Awaji-Yashima-Taira-3 Musashi-Edo-38 Kawachi-Ishikawa-30 Owari-Shiba-44 Kyoto-Fukuhara-Taira-64 Higo-Kikuchi-15 South-Shinano-Kiso-Minamoto-52 Settsu-Fukuhara-Taira-49 Omi-Sasaki-42 Shimotsuke-Ashikaga-51 Mino-Toki-36 Wakasa-Ochi-63 Tamba-Shinmen-56 Bizen-Akamatsu-6 Kozuke-Nitta-33 Harima-Yashima-Taira-13 Buzen-Kobayakawa-8 Hida-Daisuke-14 Hizen-Hata-17 Tsukushi-Akizuki-60 Tango-Kusunoki-57 Suo-Tatara-53 North-Shinano-Kiso-Minamoto-40 Bitchu-Ariwara-5 Echizen-Adachi-10 Mimasaka-Seno-35 Tajima-Koide-55 Aki-Doi-1 Bingo-Kibi-4 Inaba-Urakami-21 Fukushima-Soma-12 Kaga-Sugawara-28 Nagato-Ouchi-39 Hoki-Hasebe-18 Etchu-Kiyohara-11 Miyagi-Hiraizumi-Fujiwara-37 Echigo-Amakasu-9 Sado-Inoue-45 Uzen-Kubota-Fujiwara-62
  • Aki Province

    Clan: Doi (Taira)

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Holy Site

    Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.

  • Awa Province

    Clan: Kagawa (Taira)

    Port: No

    Fertility: Average

    Speciality/Resource: None

     

  • Awaji Province

    Clan: Yashima Taira (Playable)

    Port: Coastal Village

    Fertility: Barren

    Speciality/Resource: None

     

  • Bitchu Province

    Clan: Ariwara (Fujiwara)

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Bizen Province

    Clan: Akamatsu (Minamoto)

    Port: No

    Fertility: Average

    Speciality/Resource: Smithing

    Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.

  • Buzen Province

    Clan: Kobayakawa (Taira)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: Craftwork (crafts)

    Initially provides a +150 bonus to wealth, +6 to accuracy to units recruited in this province and +10 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +150 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Works, which doesn't increase the accuracy bonus, but provides +600 to wealth and +50 crafts.

  • Echizen Province

    Clan: Adachi (Minamoto)

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Craftwork (crafts)

    Initially provides a +150 bonus to wealth, +6 to accuracy to units recruited in this province and +10 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +150 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Works, which doesn't increase the accuracy bonus, but provides +600 to wealth and +50 crafts.

  • Etchu Province

    Clan: Kiyohara (Minamoto)

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Fukushima Province

    Clan: Soma (Taira)

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Prime Forest (wood)

    Initially provides +120 to wealth, +10 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +450 to wealth, +30 tonnes of timber and -30% to cost of ships.

    Wood is required for the construction of the Drydock and Coastal Village.

  • Harima Province

    Clan: Yashima Taira (Playable)

    Port: Harbour

    Fertility: Average

    Speciality/Resource: Raw Silk

    Initially provides +250 to wealth and +10 baless of raw silk for trade. Subsequent investments in the building chain increase the wealth bonus and number of tradable resource.

    Raw Silk is required for upgrades to the Ninja and Naval building chain.

  • Hida Province

    Clan: Daisuke (Minamoto)

    Port: No

    Fertility: Barren

    Speciality/Resource: Prime Forest (wood)

    Initially provides +120 to wealth, +10 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +450 to wealth, +30 tonnes of timber and -30% to cost of ships.

    Wood is required for the construction of the Drydock and Coastal Village.

  • Higo Province

    Clan: Kikuchi (Minamoto)

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: None

     

  • Hitachi Province

    Clan: Satake (Fujiwara)

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Craftwork (crafts)

    Initially provides a +150 bonus to wealth, +6 to accuracy to units recruited in this province and +10 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +150 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Works, which doesn't increase the accuracy bonus, but provides +600 to wealth and +50 crafts.

  • Hoki Province

    Clan: Hasebe (Minamoto)

    Port: No

    Fertility: Meager

    Speciality/Resource: Craftwork (crafts)

    Initially provides a +150 bonus to wealth, +6 to accuracy to units recruited in this province and +10 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +150 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Works, which doesn't increase the accuracy bonus, but provides +600 to wealth and +50 crafts.

  • Hyuga Province

    Clan: Takahashi (Taira)

    Port: No

    Fertility: Barren

    Speciality/Resource: Iron

    Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
    Iron is required for advanced military and blacksmith buildings

  • Iga Province

    Clan: Isonokami (Fujiwara)

    Port: No

    Fertility: Meager

    Speciality/Resource: Isolated Hamlet

    Initially provides a +200 bonus to wealth and allows to recruit Rank 1 monomi. Can be developed into Smuggling Network, which gives greater +wealth and +1 xp level to monomi.

  • Ise Province

    Clan: Kitabatake (Fujiwara)

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Holy Site

    Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.

  • Iwami Province

    Clan: Masuda (Minamoto)

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: Gold

    Initially increases wealth in the province by +500. The first upgrade increases this bonus to +1000 and last to +1500.

  • Iwate Province

    Clan: Hiraizumi Fujiwara (Playable)

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Smithing

    Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.

  • Iyo Province

    Clan: Kono (Minamoto)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Izu Province

    Clan: Kamakura Minamoto (Playable)

    Port: No

    Fertility: Barren

    Speciality/Resource: Gold

    Initially increases wealth in the province by +500. The first upgrade increases this bonus to +1000 and last to +1500.

  • Izumo Province

    Clan: Kyogoku (Minamoto)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Kaga Province

    Clan: Sugawara (Fujiwara)

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: Smithing

    Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.

  • Kai Province

    Clan: Takeda (Minamoto)

    Port: No

    Fertility: Average

    Speciality/Resource: None

     

  • Kawachi Province

    Clan: Ishikawa (Minamoto)

    Port: No

    Fertility: Barren

    Speciality/Resource: None

     

  • Kazusa Province

    Clan: Chiba (Taira)

    Port: No

    Fertility: Average

    Speciality/Resource: Iron

    Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
    Iron is required for advanced military and blacksmith buildings

  • Kii Province

    Clan: Fukuhara Taira (Playable)

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: Isolated Hamlet

    Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units

  • Kozuke Province

    Clan: Nitta (Minamoto)

    Port: No

    Fertility: Average

    Speciality/Resource: Raw Silk

    Initially provides +250 to wealth and +10 baless of raw silk for trade. Subsequent investments in the building chain increase the wealth bonus and number of tradable resource.

    Raw Silk is required for upgrades to the Ninja and Naval building chain.

  • Mikawa Province

    Clan: Honda (Fujiwara)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

    Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
    Iron is required for advanced military and blacksmith buildings

  • Mimasaka Province

    Clan: Seno (Taira)

    Port: No

    Fertility: Meager

    Speciality/Resource: Iron

    Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
    Iron is required for advanced military and blacksmith buildings

  • Mino Province

    Clan: Toki (Minamoto)

    Port: No

    Fertility: Average

    Speciality/Resource: Raw Silk

    Initially provides +250 to wealth and +10 baless of raw silk for trade. Subsequent investments in the building chain increase the wealth bonus and number of tradable resource.

    Raw Silk is required for upgrades to the Ninja and Naval building chain.

  • Miyagi Province

    Clan: Hiraizumi Fujiwara (Playable)

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Iron

    Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
    Iron is required for advanced military and blacksmith buildings.

  • Musashi Province

    Clan: Edo (Taira)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Nagato Province

    Clan: Ouchi (Fujiwara)

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: None

     

  • North Shinano Province

    Clan: Kiso Minamoto (Playable)

    Port: No

    Fertility: Average

    Speciality/Resource: None

     

  • Noto Province

    Clan: Okura (Fujiwara)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Omi Province

    Clan: Sasaki (Minamoto)

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: Isolated Hamlet

    Initially provides a +200 bonus to wealth and allows to recruit Rank 1 monomi. Can be developed into Smuggling Network, which gives greater +wealth and +1 xp level to monomi.

  • Osumi Province

    Clan: Ito (Taira)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Owari Province

    Clan: Shiba (Minamoto)

    Port: Coastal Village

    Fertility: Very Fertile

    Speciality/Resource: None

     

  • Sado Province

    Clan: Inoue (Taira)

    Port: Coastal Village

    Fertility: Barren

    Speciality/Resource: Gold

    Initially increases wealth in the province by +500. The first upgrade increases this bonus to +1000 and last to +1500.

  • Sagami Province

    Clan: Kamakura Minamoto (Playable)

    Port: Coastal Village

    Fertility: Barren

    Speciality/Resource: Smithing

    Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.

  • Sanuki Province

    Clan: Yashima Taira (Playable)

    Port: No

    Fertility: Meager

    Speciality/Resource: None

     

  • Satsuma Province

    Clan: Soga (Fujiwara)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: Smithing

    Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.

  • Settsu Province

    Clan: Fukuhara Taira (Playable)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Shimosa Province

    Clan: Yuki (Fujiwara)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Shimotsuke Province

    Clan: Ashikaga (Minamoto)

    Port: No

    Fertility: Average

    Speciality/Resource: Holy Site

    Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.

  • South Shinano Province

    Clan: Kiso Minamoto (Playable)

    Port: No

    Fertility: Meager

    Speciality/Resource: None

     

  • Suo Province

    Clan: Tatara (Fujiwara)

    Port: Coastal Village

    Fertility: Barren

    Speciality/Resource: None

     

  • Suruga Province

    Clan: Kajiwara (Taira)

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Tajima Province

    Clan: Koide (Taira)

    Port: Coastal Village

    Fertility: Barren

    Speciality/Resource: None

     

  • Tamba Province

    Clan: Shinmen (Fujiwara)

    Port: No

    Fertility: Average

    Speciality/Resource: None

     

  • Tango Province

    Clan: Kusunoki (Fujiwara)

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Tosa Province

    Clan: Yamauchi (Fujiwara)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: Prime Forest (wood)

    Initially provides +120 to wealth, +10 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +450 to wealth, +30 tonnes of timber and -30% to cost of ships.

    Wood is required for the construction of the Drydock and Coastal Village.

  • Totomi Province

    Clan: Li (Taira)

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Tsukushi Province

    Clan: Akizuki (Taira)

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: Raw Silk

    Initially provides +250 to wealth and +10 baless of raw silk for trade. Subsequent investments in the building chain increase the wealth bonus and number of tradable resource.

    Raw Silk is required for upgrades to the Ninja and Naval building chain.

  • Ugo Province

    Clan: Kubota Fujiwara (Playable)

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: None

     

  • Uzen Province

    Clan: Kubota Fujiwara (Playable)

    Port: No

    Fertility: Fertile

    Speciality/Resource: Holy Site

    Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.

  • Wakasa Province

    Clan: Ochi (Taira)

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Kyoto Province

    Clan: Fukuhara Taira (Playable)

    Port: No

    Fertility: Fertile

    Speciality/Resource: State Academy

    Improves rate at which all arts are mastered by 20%.

  • Yamato Province

    Clan: Watanabe (Fujiwara)

    Port: No

    Fertility: Fertile

    Speciality/Resource: Holy Site

    Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.

  • Craftwork

    Building Chain(s):
    Artisans->Washi Mills->Lacquerware Works
    Artisans->Fletchers->Master Bowmaker

    Trade Good: Crafts

    Initially provides a +100 to wealth, +5 to accuracy and +5 trade goods (crafts). Can be developed into a Master Bowmaker, which provides a +300 to wealth, +20 to accuracy, but doesn't increase the amount of trade goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts. Crafts are required for the last Market chain upgrade.

  • Gold

    Building Chain(s):
    Placer Gold Mining->Gold Lodes->Gold Mine

    Trade Good: Gold

    Initially increases wealth in the province by +500. The first upgrade increases this bonus to +1000 and last to +1500.

  • Hallowed Ground

    Building Chain(s):
    Hole Site->Buddhist Hermitage->Fortified Monastery
    Hole Site->Shinto Sanctuary->Great Soja Shrine

    Trade Good: N/A

    Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.

  • Raw Silk

    Building Chain(s):
    Silk Workshop->Silk Spinner->Master Silk Spinner

    Trade Good: Raw Silk

    Initially provides +250 to wealth and +10 baless of raw silk for trade. Subsequent investments in the building chain increase the wealth bonus and number of tradable resource.

    Raw Silk is required for upgrades to the Ninja and Naval building chain.

  • Wood

    Wood is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Wood is required to upgrade the Coastal Village building chain, specifically to build Coastal Village and Drydock.

  • Iron

    Building Chain(s):
    Iron Sands->Small Iron Mine->Iron Mine

    Trade Good: Iron

    Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.

    Iron is required for advanced military and blacksmith buildings

  • Iron

    Iron is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Iron is required to construct advanced military and blacksmith buildings.

  • Ninja

    Building Chain(s):
    Isolated Hamlet->Senmin Village->Smuggling Network

    Trade Good: N/A

    Initially provides a +200 bonus to wealth and allows to recruit Rank 1 monomi. Can be developed into Smuggling Network, which gives greater +wealth and +1 xp level to monomi.

  • Smithing

    Building Chain(s):
    Blacksmith->Armourer->Master Armourer
    Blacksmith->Weaponsmith->Master Weaponsmith

    Trade Good: N/A

    Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.

  • Philosophical Tradition

    Building Chain(s):
    State Academy

    Trade Good: N/A

    Improves rate at which all arts are mastered by 20%.

  • Prime Forest

    Building Chain(s):
    Lumber Camp->Lumberyards->Sawmills

    Trade Good: Wood

    Initially provides +120 to wealth, +10 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +450 to wealth, +30 tonnes of timber and -30% to cost of ships.

    Wood is required for the construction of the Drydock and Coastal Village.

  • Stone

    Building Chain(s):
    Quarry->Stonemason->Stoneworks

    Trade Good: Stone

    Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.

    Stone is required for the construction of the Castle, Citadel and Imperial Roads and Towers.

  • Cotton

    Cotton is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Cotton is required for the later stages of the Yari building chain, specifically Yari Master Dojo and Legendary Sojutsu School.

  • Incense

    Incense is a is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Incense is required for the later stages of the Holy site and Temple building chain, specifically the Famous Buddhist Temple, Fortified Monastry and the Great Soja Shrine .

  • Chinese Texts

    Chinese Texts is a is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Chinese Texts is required for educational and speciality buildings, specifically Provincial and Confucian Academy School.

  • Fukuhara Taira

    Customary armour (+1 to armour for all naginata units)

    Naginatajutsu (-20% to upkeep costs for naginata units)

    Predominant (rules over more territory and vassal clans)

    The Taira clan (平家 - Heike, literally "House of Taira") was one of the four great clans which dominated Japanese politics during the Heian period (794-1185).
    As a result of the near-total destruction of their rival clan, the Minamoto, in the Heiji Rebellion of 1160, Taira no Kiyomori, head of the clan, initiated the Genpei War at the height of his power. The end of the war, however, brought destruction to the Taira clan.

  • Yashima Taira

    Expert shipbuilders (-20% to the overall cost of ships)

    Master traders (+15% to income from trade)

    Superior sailors (+20% to campaign movement range for ships)

    The Taira clan (平家 - Heike, literally "House of Taira") was one of the four great clans which dominated Japanese politics during the Heian period (794-1185).
    As a result of the near-total destruction of their rival clan, the Minamoto, in the Heiji Rebellion of 1160, Taira no Kiyomori, head of the clan, initiated the Genpei War at the height of his power. The end of the war, however, brought destruction to the Taira clan.

  • Kiso Minamoto

    Blessed by Raijin (+20% to campaign movement range for armies)

    Speedy mobilisation (-1 to recruitment time for samurai units)

    War fervour (-20% to the rate at which bunka arts are mastered)

    The Minamoto (源氏 - Genji, literally "Minamoto family") were one of the four great clans that dominated Japanese politics during the Heian period (794-1185). They were, however, decimated by the Taira in the Heiji Rebellion of 1160.
    Following the call to arms of Prince Mochihito and Minamoto no Yorimasa in 1180, the clan would gather together and rise to power again. The Genpei war would see the Minamoto clan defeat the Taira and take command of the entire country.

  • Kamakura Minamoto

    Bonds of loyalty (-20% to upkeep cost for samurai units)

    Famous archers (+10% to reload rate for samurai units)

    Strategy genius (+20% to the rate at which budo arts are mastered)

    The Minamoto (源氏 - Genji, literally "Minamoto family") were one of the four great clans that dominated Japanese politics during the Heian period (794-1185). They were, however, decimated by the Taira in the Heiji Rebellion of 1160.
    Following the call to arms of Prince Mochihito and Minamoto no Yorimasa in 1180, the clan would gather together and rise to power again. The Genpei war would see the Minamoto clan defeat the Taira and take command of the entire country.

  • Kubota Fujiwara

    Bureaucratic (+10% to recruitment cost for levy and attendant units)

    Chinese missions (+30% to the rate at which bunka arts are mastered)

    Zealotry (+1 to armour for all monk units)

    The Fujiwara (藤原氏 Fujiwara-shi) dominated the government of Japan 794-1160. There is no clear starting point of their dominance. However, their domination of civil administration was lost by the establishment of the first shogunate (i.e., Kamakura shogunate ) under Minamoto no Yoritomo in 1192. Beyond the 12th century, they continued to monopolize the titles of sesshō and kampaku for much of the time until the system was abolished in the Meiji era.

  • Hiraizumi Fujiwara

    Constabulary force (-20% cost for junsatsushi actions)

    Resolute officials (+5% to tax incomes)

    Skillful inspectors (+10% success chance for junsatsushi actions)

    The Fujiwara (藤原氏 Fujiwara-shi) dominated the government of Japan 794-1160. There is no clear starting point of their dominance. However, their domination of civil administration was lost by the establishment of the first shogunate (i.e., Kamakura shogunate ) under Minamoto no Yoritomo in 1192. Beyond the 12th century, they continued to monopolize the titles of sesshō and kampaku for much of the time until the system was abolished in the Meiji era.