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Aki Province
Clan: Doi (Taira)
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Holy Site
Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.
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Awa Province
Clan: Kagawa (Taira)
Port: No
Fertility: Average
Speciality/Resource: None
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Awaji Province
Clan: Yashima Taira (Playable)
Port: Coastal Village
Fertility: Barren
Speciality/Resource: None
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Bitchu Province
Clan: Ariwara (Fujiwara)
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Bizen Province
Clan: Akamatsu (Minamoto)
Port: No
Fertility: Average
Speciality/Resource: Smithing
Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.
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Buzen Province
Clan: Kobayakawa (Taira)
Port: Coastal Village
Fertility: Average
Speciality/Resource: Craftwork (crafts)
Initially provides a +150 bonus to wealth, +6 to accuracy to units recruited in this province and +10 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +150 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Works, which doesn't increase the accuracy bonus, but provides +600 to wealth and +50 crafts.
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Echizen Province
Clan: Adachi (Minamoto)
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Craftwork (crafts)
Initially provides a +150 bonus to wealth, +6 to accuracy to units recruited in this province and +10 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +150 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Works, which doesn't increase the accuracy bonus, but provides +600 to wealth and +50 crafts.
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Etchu Province
Clan: Kiyohara (Minamoto)
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Fukushima Province
Clan: Soma (Taira)
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Prime Forest (wood)
Initially provides +120 to wealth, +10 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +450 to wealth, +30 tonnes of timber and -30% to cost of ships.
Wood is required for the construction of the Drydock and Coastal Village. -
Harima Province
Clan: Yashima Taira (Playable)
Port: Harbour
Fertility: Average
Speciality/Resource: Raw Silk
Initially provides +250 to wealth and +10 baless of raw silk for trade. Subsequent investments in the building chain increase the wealth bonus and number of tradable resource.
Raw Silk is required for upgrades to the Ninja and Naval building chain. -
Hida Province
Clan: Daisuke (Minamoto)
Port: No
Fertility: Barren
Speciality/Resource: Prime Forest (wood)
Initially provides +120 to wealth, +10 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +450 to wealth, +30 tonnes of timber and -30% to cost of ships.
Wood is required for the construction of the Drydock and Coastal Village. -
Higo Province
Clan: Kikuchi (Minamoto)
Port: No
Fertility: Very Fertile
Speciality/Resource: None
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Hitachi Province
Clan: Satake (Fujiwara)
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Craftwork (crafts)
Initially provides a +150 bonus to wealth, +6 to accuracy to units recruited in this province and +10 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +150 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Works, which doesn't increase the accuracy bonus, but provides +600 to wealth and +50 crafts.
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Hoki Province
Clan: Hasebe (Minamoto)
Port: No
Fertility: Meager
Speciality/Resource: Craftwork (crafts)
Initially provides a +150 bonus to wealth, +6 to accuracy to units recruited in this province and +10 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +150 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Works, which doesn't increase the accuracy bonus, but provides +600 to wealth and +50 crafts.
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Hyuga Province
Clan: Takahashi (Taira)
Port: No
Fertility: Barren
Speciality/Resource: Iron
Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
Iron is required for advanced military and blacksmith buildings -
Iga Province
Clan: Isonokami (Fujiwara)
Port: No
Fertility: Meager
Speciality/Resource: Isolated Hamlet
Initially provides a +200 bonus to wealth and allows to recruit Rank 1 monomi. Can be developed into Smuggling Network, which gives greater +wealth and +1 xp level to monomi.
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Ise Province
Clan: Kitabatake (Fujiwara)
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Holy Site
Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.
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Iwami Province
Clan: Masuda (Minamoto)
Port: Coastal Village
Fertility: Meager
Speciality/Resource: Gold
Initially increases wealth in the province by +500. The first upgrade increases this bonus to +1000 and last to +1500.
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Iwate Province
Clan: Hiraizumi Fujiwara (Playable)
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Smithing
Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.
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Iyo Province
Clan: Kono (Minamoto)
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Izu Province
Clan: Kamakura Minamoto (Playable)
Port: No
Fertility: Barren
Speciality/Resource: Gold
Initially increases wealth in the province by +500. The first upgrade increases this bonus to +1000 and last to +1500.
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Izumo Province
Clan: Kyogoku (Minamoto)
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Kaga Province
Clan: Sugawara (Fujiwara)
Port: No
Fertility: Very Fertile
Speciality/Resource: Smithing
Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.
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Kai Province
Clan: Takeda (Minamoto)
Port: No
Fertility: Average
Speciality/Resource: None
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Kawachi Province
Clan: Ishikawa (Minamoto)
Port: No
Fertility: Barren
Speciality/Resource: None
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Kazusa Province
Clan: Chiba (Taira)
Port: No
Fertility: Average
Speciality/Resource: Iron
Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
Iron is required for advanced military and blacksmith buildings -
Kii Province
Clan: Fukuhara Taira (Playable)
Port: No
Fertility: Very Fertile
Speciality/Resource: Isolated Hamlet
Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units
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Kozuke Province
Clan: Nitta (Minamoto)
Port: No
Fertility: Average
Speciality/Resource: Raw Silk
Initially provides +250 to wealth and +10 baless of raw silk for trade. Subsequent investments in the building chain increase the wealth bonus and number of tradable resource.
Raw Silk is required for upgrades to the Ninja and Naval building chain. -
Mikawa Province
Clan: Honda (Fujiwara)
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
Iron is required for advanced military and blacksmith buildings -
Mimasaka Province
Clan: Seno (Taira)
Port: No
Fertility: Meager
Speciality/Resource: Iron
Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
Iron is required for advanced military and blacksmith buildings -
Mino Province
Clan: Toki (Minamoto)
Port: No
Fertility: Average
Speciality/Resource: Raw Silk
Initially provides +250 to wealth and +10 baless of raw silk for trade. Subsequent investments in the building chain increase the wealth bonus and number of tradable resource.
Raw Silk is required for upgrades to the Ninja and Naval building chain. -
Miyagi Province
Clan: Hiraizumi Fujiwara (Playable)
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Iron
Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
Iron is required for advanced military and blacksmith buildings. -
Musashi Province
Clan: Edo (Taira)
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Nagato Province
Clan: Ouchi (Fujiwara)
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: None
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North Shinano Province
Clan: Kiso Minamoto (Playable)
Port: No
Fertility: Average
Speciality/Resource: None
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Noto Province
Clan: Okura (Fujiwara)
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Omi Province
Clan: Sasaki (Minamoto)
Port: No
Fertility: Very Fertile
Speciality/Resource: Isolated Hamlet
Initially provides a +200 bonus to wealth and allows to recruit Rank 1 monomi. Can be developed into Smuggling Network, which gives greater +wealth and +1 xp level to monomi.
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Osumi Province
Clan: Ito (Taira)
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Owari Province
Clan: Shiba (Minamoto)
Port: Coastal Village
Fertility: Very Fertile
Speciality/Resource: None
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Sado Province
Clan: Inoue (Taira)
Port: Coastal Village
Fertility: Barren
Speciality/Resource: Gold
Initially increases wealth in the province by +500. The first upgrade increases this bonus to +1000 and last to +1500.
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Sagami Province
Clan: Kamakura Minamoto (Playable)
Port: Coastal Village
Fertility: Barren
Speciality/Resource: Smithing
Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.
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Sanuki Province
Clan: Yashima Taira (Playable)
Port: No
Fertility: Meager
Speciality/Resource: None
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Satsuma Province
Clan: Soga (Fujiwara)
Port: Coastal Village
Fertility: Average
Speciality/Resource: Smithing
Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.
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Settsu Province
Clan: Fukuhara Taira (Playable)
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Shimosa Province
Clan: Yuki (Fujiwara)
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Shimotsuke Province
Clan: Ashikaga (Minamoto)
Port: No
Fertility: Average
Speciality/Resource: Holy Site
Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.
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South Shinano Province
Clan: Kiso Minamoto (Playable)
Port: No
Fertility: Meager
Speciality/Resource: None
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Suo Province
Clan: Tatara (Fujiwara)
Port: Coastal Village
Fertility: Barren
Speciality/Resource: None
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Suruga Province
Clan: Kajiwara (Taira)
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Tajima Province
Clan: Koide (Taira)
Port: Coastal Village
Fertility: Barren
Speciality/Resource: None
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Tamba Province
Clan: Shinmen (Fujiwara)
Port: No
Fertility: Average
Speciality/Resource: None
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Tango Province
Clan: Kusunoki (Fujiwara)
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Tosa Province
Clan: Yamauchi (Fujiwara)
Port: Coastal Village
Fertility: Average
Speciality/Resource: Prime Forest (wood)
Initially provides +120 to wealth, +10 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +450 to wealth, +30 tonnes of timber and -30% to cost of ships.
Wood is required for the construction of the Drydock and Coastal Village. -
Totomi Province
Clan: Li (Taira)
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Tsukushi Province
Clan: Akizuki (Taira)
Port: No
Fertility: Very Fertile
Speciality/Resource: Raw Silk
Initially provides +250 to wealth and +10 baless of raw silk for trade. Subsequent investments in the building chain increase the wealth bonus and number of tradable resource.
Raw Silk is required for upgrades to the Ninja and Naval building chain. -
Ugo Province
Clan: Kubota Fujiwara (Playable)
Port: Harbour
Fertility: Fertile
Speciality/Resource: None
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Uzen Province
Clan: Kubota Fujiwara (Playable)
Port: No
Fertility: Fertile
Speciality/Resource: Holy Site
Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.
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Wakasa Province
Clan: Ochi (Taira)
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Kyoto Province
Clan: Fukuhara Taira (Playable)
Port: No
Fertility: Fertile
Speciality/Resource: State Academy
Improves rate at which all arts are mastered by 20%.
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Yamato Province
Clan: Watanabe (Fujiwara)
Port: No
Fertility: Fertile
Speciality/Resource: Holy Site
Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.
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Craftwork
Building Chain(s):
Artisans->Washi Mills->Lacquerware Works
Artisans->Fletchers->Master BowmakerTrade Good: Crafts
Initially provides a +100 to wealth, +5 to accuracy and +5 trade goods (crafts). Can be developed into a Master Bowmaker, which provides a +300 to wealth, +20 to accuracy, but doesn't increase the amount of trade goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts. Crafts are required for the last Market chain upgrade.
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Gold
Building Chain(s):
Placer Gold Mining->Gold Lodes->Gold MineTrade Good: Gold
Initially increases wealth in the province by +500. The first upgrade increases this bonus to +1000 and last to +1500.
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Hallowed Ground
Building Chain(s):
Hole Site->Buddhist Hermitage->Fortified Monastery
Hole Site->Shinto Sanctuary->Great Soja ShrineTrade Good: N/A
Initially provides +1 xp to all monk units, +1 morale to units recruited in this province and adds +1 happiness. Can either be developed into Fortified Monastery, which provides +4 xp to monk units and +3 happiness, or can be developed into Great Soja Shrine which provides +3 morale to all units and +3 happiness.
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Raw Silk
Building Chain(s):
Silk Workshop->Silk Spinner->Master Silk SpinnerTrade Good: Raw Silk
Initially provides +250 to wealth and +10 baless of raw silk for trade. Subsequent investments in the building chain increase the wealth bonus and number of tradable resource.
Raw Silk is required for upgrades to the Ninja and Naval building chain. -
Wood
Wood is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Wood is required to upgrade the Coastal Village building chain, specifically to build Coastal Village and Drydock.
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Iron
Building Chain(s):
Iron Sands->Small Iron Mine->Iron MineTrade Good: Iron
Initially increases wealth by +150 and provides +10 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +450 to wealth, +30 tonnes of iron and -20% to cost of unit recruitment in the province.
Iron is required for advanced military and blacksmith buildings -
Iron
Iron is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Iron is required to construct advanced military and blacksmith buildings.
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Ninja
Building Chain(s):
Isolated Hamlet->Senmin Village->Smuggling NetworkTrade Good: N/A
Initially provides a +200 bonus to wealth and allows to recruit Rank 1 monomi. Can be developed into Smuggling Network, which gives greater +wealth and +1 xp level to monomi.
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Smithing
Building Chain(s):
Blacksmith->Armourer->Master Armourer
Blacksmith->Weaponsmith->Master WeaponsmithTrade Good: N/A
Initially gives +3 melee attack and +1 armour to units recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to all units. Can also be developed into a Master Weaponsmith, which provides all unit types with a +5 bonus to melee attack.
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Philosophical Tradition
Building Chain(s):
State AcademyTrade Good: N/A
Improves rate at which all arts are mastered by 20%.
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Prime Forest
Building Chain(s):
Lumber Camp->Lumberyards->SawmillsTrade Good: Wood
Initially provides +120 to wealth, +10 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +450 to wealth, +30 tonnes of timber and -30% to cost of ships.
Wood is required for the construction of the Drydock and Coastal Village. -
Stone
Building Chain(s):
Quarry->Stonemason->StoneworksTrade Good: Stone
Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.
Stone is required for the construction of the Castle, Citadel and Imperial Roads and Towers. -
Cotton
Cotton is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Cotton is required for the later stages of the Yari building chain, specifically Yari Master Dojo and Legendary Sojutsu School.
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Incense
Incense is a is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Incense is required for the later stages of the Holy site and Temple building chain, specifically the Famous Buddhist Temple, Fortified Monastry and the Great Soja Shrine .
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Chinese Texts
Chinese Texts is a is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Chinese Texts is required for educational and speciality buildings, specifically Provincial and Confucian Academy School.
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Fukuhara Taira
Customary armour (+1 to armour for all naginata units)
Naginatajutsu (-20% to upkeep costs for naginata units)
Predominant (rules over more territory and vassal clans)
The Taira clan (平家 - Heike, literally "House of Taira") was one of the four great clans which dominated Japanese politics during the Heian period (794-1185).
As a result of the near-total destruction of their rival clan, the Minamoto, in the Heiji Rebellion of 1160, Taira no Kiyomori, head of the clan, initiated the Genpei War at the height of his power. The end of the war, however, brought destruction to the Taira clan. -
Yashima Taira
Expert shipbuilders (-20% to the overall cost of ships)
Master traders (+15% to income from trade)
Superior sailors (+20% to campaign movement range for ships)
The Taira clan (平家 - Heike, literally "House of Taira") was one of the four great clans which dominated Japanese politics during the Heian period (794-1185).
As a result of the near-total destruction of their rival clan, the Minamoto, in the Heiji Rebellion of 1160, Taira no Kiyomori, head of the clan, initiated the Genpei War at the height of his power. The end of the war, however, brought destruction to the Taira clan. -
Kiso Minamoto
Blessed by Raijin (+20% to campaign movement range for armies)
Speedy mobilisation (-1 to recruitment time for samurai units)
War fervour (-20% to the rate at which bunka arts are mastered)
The Minamoto (源氏 - Genji, literally "Minamoto family") were one of the four great clans that dominated Japanese politics during the Heian period (794-1185). They were, however, decimated by the Taira in the Heiji Rebellion of 1160.
Following the call to arms of Prince Mochihito and Minamoto no Yorimasa in 1180, the clan would gather together and rise to power again. The Genpei war would see the Minamoto clan defeat the Taira and take command of the entire country. -
Kamakura Minamoto
Bonds of loyalty (-20% to upkeep cost for samurai units)
Famous archers (+10% to reload rate for samurai units)
Strategy genius (+20% to the rate at which budo arts are mastered)
The Minamoto (源氏 - Genji, literally "Minamoto family") were one of the four great clans that dominated Japanese politics during the Heian period (794-1185). They were, however, decimated by the Taira in the Heiji Rebellion of 1160.
Following the call to arms of Prince Mochihito and Minamoto no Yorimasa in 1180, the clan would gather together and rise to power again. The Genpei war would see the Minamoto clan defeat the Taira and take command of the entire country. -
Kubota Fujiwara
Bureaucratic (+10% to recruitment cost for levy and attendant units)
Chinese missions (+30% to the rate at which bunka arts are mastered)
Zealotry (+1 to armour for all monk units)
The Fujiwara (藤原氏 Fujiwara-shi) dominated the government of Japan 794-1160. There is no clear starting point of their dominance. However, their domination of civil administration was lost by the establishment of the first shogunate (i.e., Kamakura shogunate ) under Minamoto no Yoritomo in 1192. Beyond the 12th century, they continued to monopolize the titles of sesshō and kampaku for much of the time until the system was abolished in the Meiji era.
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Hiraizumi Fujiwara
Constabulary force (-20% cost for junsatsushi actions)
Resolute officials (+5% to tax incomes)
Skillful inspectors (+10% success chance for junsatsushi actions)
The Fujiwara (藤原氏 Fujiwara-shi) dominated the government of Japan 794-1160. There is no clear starting point of their dominance. However, their domination of civil administration was lost by the establishment of the first shogunate (i.e., Kamakura shogunate ) under Minamoto no Yoritomo in 1192. Beyond the 12th century, they continued to monopolize the titles of sesshō and kampaku for much of the time until the system was abolished in the Meiji era.