shimazu mori chosokabe hattori oda tokugawa takeda hojo uesugi date ikko_ikki Hitachi-Satake-16 Ugo-Mogami-61 smithing stone forest philos incense silk cotton craftwork ninja naval iron horses holy gold horses-resource iron-resource incense incense silk cotton Kazusa-Satomi-31 Suruga-Imagawa-54 Tosa-Chosokabe-58 Ise-Kitabatake-22 Sanuki-Sogo-47 Iyo-Kono-25 Bungo-Otomo-7 Iwami-Amako-23 Izumo-Amako-27 Noto-Hatakeyama-41 Iwate-Date-24 Izu-Hojo-26 Osumi-Ito-43 Sagami-Hojo-46 Totomi-Imagawa-59 Satsuma-Shimazu-48 Kii-Hatakeyama-32 Hyuga-Ito-19 Shimosa-Satomi-50 Mikawa-Tokugawa-34 Iga-Hattori-20 Yamato-Tsutsui-65 Kai-Takeda-29 Awa-Miyoshi-2 Awaji-Miyoshi-3 Musashi-Ogigayatsu-38 Kawachi-Hatakeyama-30 Owari-Oda-44 Kyoto-Ashikaga-64 Higo-Sagara-15 South_Shinano-Kiso-52 Settsu-Miyoshi-49 Omi-Asai-42 Shimotsuke-Satake-51 Mino-Saito-36 Wakasa-Sakai-63 Tamba-Hatano-56 Bizen-Urakami-6 Kozuka-Yamanouchi-33 Harima-Bessho-13 Buzen-Otomo-8 Hida-Anegakoji-14 Hizen-Shoni-17 Tsukushi-Shoni-60 Tango-Takaoka-57 Suo-Ouchi-53 North_Shinano-Murakami-40 Bitchu-Matsuda-5 Echizen-IkkoIkki-10 Mimasaka-Urakami-35 Tajima-Yamana-55 Aki-Mori-1 Bingo-Kikkawa-4 Inaba-Yamana-21 Fukushima-Ashina-12 Kaga-IkkoIkki-28 Nagato-Ouchi-39 Hoki-Amako-18 Etchu-Jinbo-11 Miyagi-Hatakeyama-37 Echigo-Uesugi-9 Sado-Honma-45 Uzen-Mogami-62
  • Aki Province

    Clan: Mori (Playable)

    Port: Harbour

    Fertility: Fertile

    Speciality/Resource: Hallowed Ground

    Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.

  • Awa Province

    Clan: Miyoshi

    Port: No

    Fertility: Average

    Speciality/Resource: Horse (warhorses)

    Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.

  • Awaji Province

    Clan: Miyoshi

    Port: Coastal Village

    Fertility: Barren

    Speciality/Resource: None

     

  • Bitchu Province

    Clan: Matsuda

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Bizen Province

    Clan: Urakami

    Port: No

    Fertility: Average

    Speciality/Resource: Smithing

    Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.

  • Buzen Province

    Clan: Otomo

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: Craftwork (crafts)

    Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.

  • Echizen Province

    Clan: Ikko Ikki

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Craftwork (crafts)

    Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.

  • Etchu Province

    Clan: Jinbo

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Fukushima Province

    Clan: Ashina

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Prime Forest (wood)

    Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.

  • Harima Province

    Clan: Bessho

    Port: No

    Fertility: Average

    Speciality/Resource: None

     

  • Hida Province

    Clan: Anegakoji

    Port: No

    Fertility: Barren

    Speciality/Resource: Prime Forest (wood)

    Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.

  • Higo Province

    Clan: Sagara

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: Horse (warhorses)

    Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.

  • Hitachi Province

    Clan: Satake

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Craftwork (crafts)

    Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.

  • Hoki Province

    Clan: Amako

    Port: No

    Fertility: Meager

    Speciality/Resource: Craftwork (crafts)

    Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.

  • Hyuga Province

    Clan: Ito

    Port: No

    Fertility: Barren

    Speciality/Resource: None

     

  • Iga Province

    Clan: Hattori (Playable - Limited Edition Only)

    Port: No

    Fertility: Meager

    Speciality/Resource: Ninja

    Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units.

  • Ise Province

    Clan: Kitabatake

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Hallowed Ground

    Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.

  • Iwami Province

    Clan: Amako

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: Gold

    Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.

  • Iwate Province

    Clan: Date (Playable)

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Smithing

    Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.

  • Iyo Province

    Clan: Kono

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Izu Province

    Clan: Hojo (Playable)

    Port: No

    Fertility: Barren

    Speciality/Resource: Gold

    Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.

  • Izumo Province

    Clan: Amako

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Kaga Province

    Clan: Ikko Ikki

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: Smithing

    Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.

  • Kai Province

    Clan: Takeda (Playable)

    Port: No

    Fertility: Average

    Speciality/Resource: Horse (warhorses)

    Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.

  • Kawachi Province

    Clan: Hatakeyama

    Port: No

    Fertility: Barren

    Speciality/Resource: None

     

  • Kazusa Province

    Clan: Satomi

    Port: No

    Fertility: Average

    Speciality/Resource: None

    Note: According to the encyclopedia, this province is supposed to have iron, but it doesn't.

  • Kii Province

    Clan: Hatakeyama

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: Ninja

    Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units

  • Kozuka Province

    Clan: Yamanouchi

    Port: No

    Fertility: Average

    Speciality/Resource: Philosophical Tradition

    Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.

  • Mikawa Province

    Clan: Tokugawa (Playable)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: Horse (warhorses)

    Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.

  • Mimasaka Province

    Clan: Urakami

    Port: No

    Fertility: Meager

    Speciality/Resource: Iron

    Initially increases wealth by +250 and provides +5 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +750 to wealth, +25 tonnes of iron and -30% to cost of unit recruitment in the province.

  • Mino Province

    Clan: Saito

    Port: No

    Fertility: Average

    Speciality/Resource: None

     

  • Miyagi Province

    Clan: Hatakeyama

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Iron

    Initially increases wealth by +250 and provides +5 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +750 to wealth, +25 tonnes of iron and -30% to cost of unit recruitment in the province.

  • Musashi Province

    Clan: Ogigayatsu

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Nagato Province

    Clan: Ouchi

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: None

     

  • North Shinano Province

    Clan: Murakami

    Port: No

    Fertility: Average

    Speciality/Resource: None

     

  • Noto Province

    Clan: Hatakeyama

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Omi Province

    Clan: Asai

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: Ninja

    Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units.

  • Osumi Province

    Clan: Ito

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Owari Province

    Clan: Oda (Playable)

    Port: Coastal Village

    Fertility: Very Fertile

    Speciality/Resource: None

     

  • Sado Province

    Clan: Honma

    Port: Trading Port

    Fertility: Barren

    Speciality/Resource: Gold

    Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.

  • Sagami Province

    Clan: Hojo (Playable)

    Port: Coastal Village

    Fertility: Barren

    Speciality/Resource: Smithing

    Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.

  • Sanuki Province

    Clan: Sogo

    Port: No

    Fertility: Meager

    Speciality/Resource: Stone

    Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.

  • Satsuma Province

    Clan: Shimazu (Playable)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: Smithing

    Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.

  • Settsu Province

    Clan: Miyoshi

    Port: Trading Port

    Fertility: Average

    Speciality/Resource: Philosophical Tradition

    Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.

  • Shimosa Province

    Clan: Satomi

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: None

     

  • Shimotsuke Province

    Clan: Satake

    Port: No

    Fertility: Average

    Speciality/Resource: Hallowed Ground

    Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.

  • South Shinano Province

    Clan: Kiso

    Port: No

    Fertility: Meager

    Speciality/Resource: Stone

    Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.

  • Suo Province

    Clan: Ouchi

    Port: Coastal Village

    Fertility: Barren

    Speciality/Resource: Horse (warhorses)

    Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.

  • Suruga Province

    Clan: Imagawa

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: Philosophical Tradition

    Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.

  • Tajima Province

    Clan: Yamana

    Port: Trading Port

    Fertility: Barren

    Speciality/Resource: None

     

  • Tamba Province

    Clan: Hatano

    Port: No

    Fertility: Average

    Speciality/Resource: None

     

  • Tango Province

    Clan: Takaoka

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Tosa Province

    Clan: Chosokabe (Playable)

    Port: Coastal Village

    Fertility: Average

    Speciality/Resource: Prime Forest (wood)

    Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.

  • Totomi Province

    Clan: Imagawa

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Tsukushi Province

    Clan: Shoni

    Port: No

    Fertility: Very Fertile

    Speciality/Resource: Philosophical Tradition

    Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.

  • Ugo Province

    Clan: Mogami

    Port: Coastal Village

    Fertility: Fertile

    Speciality/Resource: Stone

    Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.

  • Uzen Province

    Clan: Mogami

    Port: No

    Fertility: Fertile

    Speciality/Resource: Hallowed Ground

    Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.

  • Wakasa Province

    Clan: Sakai

    Port: Coastal Village

    Fertility: Meager

    Speciality/Resource: None

     

  • Kyoto Province

    Clan: Ashikaga (Shogun)

    Port: No

    Fertility: Fertile

    Speciality/Resource: Philosophical Tradition

    Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.

  • Yamato Province

    Clan: Tsutsui

    Port: No

    Fertility: Fertile

    Speciality/Resource: Hallowed Ground

    Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.

  • Craftwork

    Building Chain(s):
    Artisans->Paper Mills->Laquerware Workshops
    Artisans->Fletchers->Master Bowmaker

    Trade Good: Crafts

    Initially provides a +100 to wealth, +5 to accuracy and +5 trade goods (crafts). Can be developed into a Master Bowmaker, which provides a +300 to wealth, +20 to accuracy, but doesn't increase the amount of trade goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts. Crafts are required for the last Market chain upgrade.

  • Gold

    Building Chain(s):
    Surface Gold Mine->Open Pit Gold Mine->Gold Mining Complex

    Trade Good: Gold

    Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.

  • Hallowed Ground

    Building Chain(s):
    Hole Site->Mountain Hermitage->Fortified Monastery
    Hole Site->Pilgrim Hostel->Great Shrine

    Trade Good: N/A

    Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.

  • Horses

    Building Chain(s):
    Pastures->Horse Breeders->Warhorse Studs

    Trade Good: Warhorses

    Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.

    Warhorses are required for upgrades to the Cavalry building chain.

  • Warhorses

    Warhorses are a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Warhorses are required to upgrade the Cavalry building chain, specifically to build Warhorse Stables, Bajutsu Master Dojo and the Legendary Bajutsu School.

  • Iron

    Building Chain(s):
    Iron Mine->Deep Iron Mine->Iron Mining Complex

    Trade Good: Iron

    Initially increases wealth by +250 and provides +5 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +750 to wealth, +25 tonnes of iron and -30% to cost of unit recruitment in the province.

    Iron is required for upgrades to the Sword building chain.

  • Iron

    Iron is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Iron is required to upgrade the Sword building chain, specifically to build the Sword Master School and the Legendary Kenjutsu School.

  • Ninja

    Building Chain(s):
    Mountain Hideout->Burakumin Village->Smuggling Network
    Mountain Hideout->Ninjutsu School->Ninja Clan Fortress

    Trade Good: N/A

    Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units.

  • Smithing

    Building Chain(s):
    Blacksmith->Armourer->Master Armourer
    Blacksmith->Weaponsmith->Master Weaponsmith

    Trade Good: N/A

    Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.

  • Philosophical Tradition

    Building Chain(s):
    School->Library->Confucian Academy
    School->Magistrate->Law Court

    Trade Good: N/A

    Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.

  • Prime Forest

    Building Chain(s):
    Lumber Camp->Lumberyards->Sawmills

    Trade Good: Wood

    Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.

    Wood is required for the construction of the the Drydock.

  • Stone

    Building Chain(s):
    Quarry->Stonemason->Stoneworks

    Trade Good: Stone

    Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.

    Stone is required for the construction of the the Castle, Citadel and Imperial Roads and Towers.

  • Cotton

    Cotton is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Cotton is required for the later stages of the Yari building chain, specifically Yari Master Dojo and Legendary Sojutsu School.

  • Incense

    Incense is a is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Incense is required for the later stages of the Temple building chain, specifically Temple Complex and Famous Temple.

  • Raw Silk

    Silk is a is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Silk is required for the last stage of the Archery and Stealth building chains, specifically Legendary Kyudo School (bow hero building) and Infamous Mizu Shobai District (geisha building).

  • Mori

    Clan Traits:

    Increased loyalty for all generals
    Increased campaign map movement range for all ships
    Reduced recruitment costs and upkeep for all ships
    Can recruit superior ships


    The Mori can read the waves and move their fleets further than other clans, and their shipbuilding skills make the construction and maintenance of ships cheaper too. They can also build some rather superior vessels as well.

  • Uesugi

    Clan Traits:

    +2% to the success chance of monk actions
    Increased trade income
    Reduced recruitment costs and upkeep for warrior monks
    Can recruit superior warrior monks


    The Uesugi are proud of their Buddhist faith. They can recruit and maintain warrior monks far more cheaply than any other clan. They can also recruit much better fighting monks and more effective monk agents than any other clan.

  • Hattori (Limited Edition only)

    Clan Traits:

    +2% to the success chance of ninja actions
    Specialist Hattori units can hide effectively in battle
    Specialist Hattori units possess kisho training


    The Hattori are the leading family in Iga, a mountainous province, and the home of the ninjutsu. They can recruit ninja warriors more cheaply than any other clan, and their ninja also have more expertise, both on and off the battlefield.

  • Date

    Charge bonus to all units

    Clan Traits:
    Reduced recruitment cost and upkeep for no-dachi samurai
    Can recruit superior no-dachi samurai


    Date warriors have fierce and unforgiving natures. Their foes learn this on the battlefield, shortly before they die. All Date units have a charge bonus, and their fearsome no-dachi samurai, with two-handed swords, are cheap to recruit and maintain. The Date can also recruit superior no-dachi units as well: attack is a Date watchword!

  • Hojo

    Clan Traits:

    Castles are cheaper to build and repair
    Reduced recruitment costs and upkeep for siege units
    Can recruit superior siege units


    The Hojo are greater builders than any other clan. Any castle costs are reduced, and damage is cheaper to repair. They can also produce cheaper, and better, siege weapons.

  • Takeda

    Clan Traits:

    Improved morale for cavalry
    Reduced recruitment costs and upkeep for all cavalry
    Can recruit superior cavalry


    The Takeda clan can recruit and train cavalry much more efficiently than other clans. They can also produce a superior class of horsemen to anyone else.

  • Tokugawa

    Clan Traits:

    +2% to the success chance of metsuke actions
    Bonus to diplomatic relations
    Reduced recruitment costs and upkeep for kisho ninja
    Can recruit superior kisho ninja


    The Tokugawa are known for their superior diplomatic skills, their training and use of very good kisho ninja, and their superior metsuke.

  • Oda

    Clan Traits:

    Improved morale for all ashigaru
    Reduced recruitment costs and upkeep for all ashigaru


    The Oda are rightly respected for their skills as inspiring battlefield commanders of ashigaru. The Oda not only produce ashigaru efficiently and economically, they can also recruit superior ashigaru forces as well.

  • Shimazu

    Clan Traits:
    Increased loyalty for all generals
    Reduced recruitment costs and upkeep for katana samurai
    Can recruit superior katana heroes
    Can recruit superior katana samurai


    To the Shimazu, loyalty is everything, and their generals are less likely to develop ambitions of their own. Shimazu katana samurai are cheaper to recruit and maintain in the field than those of other clans; they can also recruit superior katana-armed samurai.

  • Chosokabe

    Clan Traits:

    Increased income from farms
    Reduced recruitment cost and upkeep for all bow infantry
    Can recruit superior bow infantry


    The Chosokabe are are phenomenal farmers, and gain extra income from their lands; they produce superb archers and cheap archer units too.

  • Ikko Ikki (DLC only)

    Clan Traits:

    Can recruit superior warrior monks
    Can recruit large units of ashigaru, weak but with high morale
    Generals can convert provinces to the Ikko faith
    Cannot recruit metsuke


    While largely a movement of peasants, inspired by a vision of paradise to create that paradise on earth, the Ikko Ikki are not without military skills. They can recruit superior warrior monks, and large, relatively cheap ashigaru units. The monks spread the faith; the people believe.